Then there's World Challenge which is an online game mode (Playground Picks can be taken online as well) that asks players to choose their favorite team and combine results with other fans from around the world to establish their team's international ranking. You and a buddy take turns picking from the lineup, just as you used to do on your local playground (hence the name). First, there's Playground Picks which offers up international teams with ten players to choose from. Despite the lacking "money feature" in Street 3, there are a few other attractions that add some life. We'd feel much more connected to each game if there were a few players who were consistently top-performers for us, but with Street 3 we were always rotating old players out for the new and improved footballers that we were unlocking along the way. FIFA Street 3 would have been served much better by a standard player creation game mode that allowed you to earn the all-stars from across the world while still leveling up different attributes. Sure, you'll see things like "be the first to score five headers or volleys" or "score 5 Game Breaker goals" but that only lasts for so long. While there certainly are plenty of challenges to work your way through, the experience gets very stale once you realize that you're simply playing standard matches over and over again with slightly different win conditions.
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The closest it comes is the series of challenges that is used to unlock the full roster of more than 250 players. That having been said, FIFA Street 3 has no "money feature." The "money feature" is the reason that you buy the game and it's the reason that you keep playing for any significant duration. The first of those areas is one of the most important for a sports game, and that's the design of what I call the "money feature." For most Street games it's the career mode where players create a virtual likeness of themselves, starting with a shell of an athlete and then melding them into a superstar.
While FIFA Street 3 does manage to improve on the failures of the last two games, it's still lacking in a few very crucial areas.Ĭlick here to watch the video interview. Sadly its trick system has never had the depth to keep gamers on the couch for more than a few hours.
He makes defenders look just plain silly on a regular basis so if you ratchet the complexity and over-the-top nature of the moves up a few rungs you'll understand why this series could appeal to soccer fans.
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The draw of FIFA Street is obvious as soon as you see some of the moves that Ronaldinho can pull off on a true, professional stage. After a two-year break from the concrete pitch the third entry is now hitting retailers, hoping to prove that arcade football can find new life on this round of consoles. The FIFA Street series was sadly one of the first Street games to show signs of things going awry. Early in its life it had hits like NBA and NFL Street in its stable of titles but in recent years the lineup of arcade sports games has fallen by the wayside a bit thanks to tired gameplay and a general lack of depth. The EA Sports BIG label has been something of a hit-or-miss affair for the videogame mega-publisher.